![]() ![]() Pictish Boat Warrior: this Celtic unit can use his boat to cross lakes and rapids and fight with his weak row, perfect for amphibious raids.Armed Peasant: a new barracks troop, this unarmored unit is very cheap and uses a humble pitchfork to damage his enemies.Fire Thrower: a weak short-ranged unit, who throws pots of Greek fire at their enemies, setting buildings and units alike on fire.Horse Archer: this deadly unit rides a horse and fires his shortbow from long range, even when on the move.Arabian Swordsman: a hard troop with a big shield and a scimitar, who moves slowly and performs well in melee combat.He also moves very fast and uses a grapple to climb walls and gatehouses. ![]() Assassin: cunning and unseen, the assassin is invisible in medium to high range.Slinger: a weak short-ranged unit, using a slingshot with high firerate to kill his enemies.Also the only Arab unit that can dig and fill in moats. Slave: a cheap and shirtless man, who carries a torch to light up buildings.Arabian bowman: the Arab counterpart of the regular archer, wearing light armor and using a shortbow.Tunneler: this fast unit is used to create tunnels and crumble weak structures by digging under them and detonating the tunnel.Ladderman: carrying nothing but a ladder, the ladderman quickly get to an exposed wall and set up a ladder to provide quick access for troops.Engineer: the backbone of all armies, this non-combat unit is used to build and operate various siege engines, ranging from the catapult to the mighty siege tower.They combine brutal hand-to-hand abilities with durability and high speed, making the knight a very expensive, but almost unstoppable unit. Knight: like swordsmen on horses, knights can take a mount and quickly get to any location.They can withstand numerous arrow shots thanks to their dense metal armour. Swordsman: slowest of all units, swordsmen are massive and deadly in close combat.Pikeman: pikemen are good tanking units, possessing high health but weak attack power.Crossbowman: heavy ranged unit, who reloads and moves slowly, but uses a crossbow to penetrate heavy units' armour.Maceman: fast and brutal, macemen are optimal for quick raids and penetrating strikes.He wields a bow and he is good against unarmored units. Archer: basic ranged unit, with a large shooting range but weak firepower.Spearman: basic melee unit, wielding a spear and no armor, being a cheap defense and in numbers, a good harassment unit.With the honor system included, some troops cost a little honor in addition to gold. Stronghold 2 introduces a number of new mercenary units and tweaks some of the original ones. Mercenaries are recruited at the mercenary post. These all-round Arabian fighters do not require weapons but generally more gold and a decent economy. Mercenary troops debute in Stronghold Crusader. However, they also need weapons and/or armor from the armoury. Sometimes, various siege engines are also classified as military units.Įuropean troops are recruited at the barracks and they require little gold from the treasury. They all have different capabilities and weaknesses overall and a good constitution of units is key for victory. They require specific buildings, gold and sometimes equipment from the armoury to use. Unlike peasants, they can be moved around the map and given orders in the forms of stances and formations. Military units are soldiers who are recruited or hired in order to overwhelm the enemy "opposition" and kill their lord.
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